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Solime Town - Group Project

This is a project created with 2 other group members in our final fourth year in DigiPen. We were inspired by games such as Final Fantasy XIV and the Dragon Quest series.
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At the first stage of creating the town, I was in charge of creating the Guild Hall and Potion Store. Eventually, after the base models of the other buildings are done, I took over all buildings and was in charge of modifying them for the style to stay consistent.
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I've gained a lot of knowledge on the functions of Unreal material editor as I was given the opportunity of compiling many of the texture maps and materials in Unreal. Also with the role of adjusting the lighting and the overall feel of the town, I've learnt to use many features in Unreal, such as Post Process Volume and the different types of light, to push the overall aesthetic of the scene.
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Below are some of the turnaround of the objects from the scene.
Guild Hall
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Modeled and unwrapped the building
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Did small part of the texture maps
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Compiled texture maps and materials in Unreal Engine

Guild Hall Turnaround
Potion Store
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Modeled and unwrapped the building
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Did small part of the texture maps
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Compiled texture maps and materials in Unreal Engine

Potion Store Turnaround
Potion Bottles
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Polished the potion bottles from first pass
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Polished texture maps
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Compiled texture maps and tweaked materials in Unreal Engine

Potion Bottles Turnaround
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